Variant Rules we use in
‘The Adventures of Blaise Raven’
“The code is more what you'd call 'guidelines' than actual rules." - Captain Barbossa
Variant Rule 1: Critical Hits
Normally, when you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.
For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier.
But there are plenty of people who find this lacking in true critical damage, as you could potentially roll damage lower than you normal hit, and that just doesn’t seem like a Crit!
So this rule is changed and instead of rolling the damage dice twice, you instead maximize the damage once and then roll the second die. So, using the above example, instead of rolling 2d4 and adding your modifier, you instead roll 1d4, add 4 for the maximum die roll, and then add your modifier. Now even if you roll a one you are still hitting with 1 point more than your normal maximum damage. Shazam!
Variant Rule 2: Dice System
We use the d20 dice system, but after learning the Force and Dystiny dice system I found that I really liked what it brought to the table. So, we are going to implementing a combined dice system in Episode 2. The main thing is that I added the Advantage and Threat consequences to the d20 rolls.
When a player rolls the d20 and adds the modifier, if it adds up to be an even number then the player gets an advantage, if it adds up to an odd number the player gets a threat.
Advantage = an opportunity for a positive consequence or side effect. (The player gets to determine what the outcome is)
Threat = an opportunity for a negative consequence or side effect. (The DM gets to determine what the outcome is)
This is an amazing site! I use it for the ‘Blaise Raven’ campaign, and it is such a blessing. They have built this incredible data base full of all the information and tools you need to run and play a Star Wars 5e campaign. I cannot praise this site enough, and I truly appreciate all the hard work and dedication the team put in to make this site!
I use this book for some references and ideas. I have the hard book copy but thought I would link the AnyFlip source so you can get an idea of what the book is. It has a lot of cool elements and its own dice system as well. I decided not to go with the dice system since most of the people I play with are used to the d20 dice system. But I really do love how the dice system gets the players interacting on a different level than the traditional d20. So, I made a Variant Rule that helps combine some of the elements from both dice systems.
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